Dies ist eine alte Version des Dokuments!
AIGOTO [name] | Spieler läuft zum Waypoint [name] | |||
APPLY ANIFREQ | set random-ani frequency [ani-name, frequency] | |||
APPLY OVERLAYMDS | enable overlay-MDS [mds-name] | |||
APPLY RANDOMANI | apply a random-ani [ani-name, random-ani-name] | |||
AUTOCOMPLEMENT | Autovervollständigung der Konsolenbefehle ein/aus | |||
CAMERA AUTOSWITCH | toggle camera autoswitch | |||
CAMERA MODE | set camera mode [name] | |||
CHEAT FULL | Spieler heilen | |||
CHEAT GOD | Gottmodus ein/aus | |||
CLEAR ALLDEBUGCHANNELS | clear all debug channels | |||
CLEAR ALLDEBUGINSTANCES | clear all debug instances | |||
CLEAR DEBUGCHANNEL | clear debug channel [ch] | |||
CLEAR DEBUGFOCUS | clear debug focus object | |||
CREATE PARTICLEFX | create new particle-effect-instance [name] | |||
DEBUG DAMAGE | enables/disabled (0/1) damage debug output | |||
DELETE PARTICLEFX | delete last used particle-effect-instance | |||
EDIT ABILITIES | Eigenschaften des Spielers ändern | |||
EDIT AI | Eigenschaften der KI (AI) ändern | |||
EDIT CAMERA | Camerainstanz editieren | |||
EDIT COMBAT | fight console on/off | |||
EDIT FOCUS | Instanz im Fokus bearbeiten | |||
EDIT FX | edits a special effect | |||
EDIT PARTICLEFX | edit particle-effect-instance [name] | |||
EDIT SPECIES | edit species values | |||
GOTO CAMERA | Spieler springt zur Kameraposition | |||
GOTO POS x y z | Spieler beamt sich auf Position (X,Y,Z) | |||
GOTO VOB [name] | Spieler beamt sich zu VOB [name] ([num]) | |||
GOTO WAYPOINT [name] | Spieler springt zu Waypoint [name] | |||
HELP | list commands on spy | |||
HERO EXPORT [dateiname] | Exportiert Spielerinstanz zu der angegebenen Datei. | |||
HERO IMPORT [dateiname] | Importiert Spielerinstanz von der angegebenen Datei. | |||
INSERT [name] | Spawnt die Instanz [name] vor dem Spieler | |||
KILL | NPC im Fokus töten | |||
LC1 | Include LevelChanger to net/netlevel1.zen. | |||
LC2 | Include LevelChanger to net/netlevel2.zen. | |||
LIST CS HISTORY | List all cutscenes in the history-pool. | |||
LIST CS PROPS | List running cutscenes including status and properties. | |||
LIST CS STATES | List running cutscenes including their current status. | |||
LIST CS | List running cutscenes. | |||
SAVE GAME | Spiel auf Slot 0 speichern. | |||
LOAD GAME | Spiel von Slot 0 laden. | |||
SAVE POSITION | Speichert Spielerposition | |||
LOAD POSITION | Spielerposition laden | |||
SAVE INFOFILE | Speichert Infodatei | |||
SAVE ZEN | Speichere Level [name.ZEN] | |||
PARSERD MERGE | merge 'SRC' oder 'D'-File | |||
PARSERD OFF | hide parser debug info | |||
PARSERD ON | show parser debug info | |||
PARSERD PCODE | print pcode to spy. | |||
PLAY ANI | spiele Animation [name] | |||
PLAY CS | Play a cutscene (add cutscene-name including extension) | |||
PLAY FACEANI | play a face-ani [name] | |||
PLAY SOUND | player sound instance [name] | |||
PLAY VIDEO [name] | Spiele das Video [name] ab. | |||
PRINT VOB | print info for vob(s) [name] | |||
REMOVE OVERLAYMDS | remove overlay-MDS [mds-name] | |||
SET ALLDEBUGCHANNELS | set all debug channels | |||
SET ALLDEBUGINSTANCES | set all debug instances | |||
SET CLIPPINGFACTOR | Setting the clipping-factor. Default is 1. Usually check 0.1 … 2.0 | |||
SET DEBUGCHANNEL | set debug channel [ch] | |||
SET DEBUGFOCUS | set debug focus object | |||
SET FBBOX | show boundingbox of focus object | |||
SET GUILD | set guild [guild] | |||
SET MODELFATNESS | set model fatness [value] | |||
SET PERMATTITUDE | set permanent attitude [attitude] | |||
SET TEMPATTITUDE | set temporary attitude [attitude] | |||
SET THROW | set throw range | |||
SET TIME [hh mm] | Stellt Uhrzeit auf [hh mm] | |||
SET TRUEGUILD | set true guild [guild] | |||
SHOW CS | Show information of a cutscene (add cutscene-name including extension) | |||
SPAWNMASS GIGA | spawns max [num] random giga monsters around the player | |||
SPAWNMASS | spawns max [num] random monsters around the player | |||
START PARTICLEFX | start particle-effect-instance [name] | |||
TOGGLE ALLDEBUGCHANNELS | toggle all debug channels | |||
TOGGLE ANIINFO | animation-info on/off | |||
TOGGLE CAMDEBUG | Toggles camera debug | |||
TOGGLE CAMERA | change camera mode on/off | |||
TOGGLE CS LIST | Toggle list of running cutscenes on screen | |||
TOGGLE CUTSCENES ENABLED | Enable or disable cutscene-system | |||
TOGGLE DEBUG | debug-Messages on/off | |||
TOGGLE DEBUGCHANNEL | toggle debug channel [ch] | |||
TOGGLE DEBUGFOCUS | toggle debug focus object | |||
TOGGLE DESKTOP | desktop on/off | |||
TOGGLE FRAME | Framerate anzeigen/ausblenden | |||
TOGGLE FREEPOINTS | Freepoints anzeigen/ausblenden | |||
TOGGLE INERTIATARGET | Toggles averaging of target position (for camera) | |||
TOGGLE MUSICCONTROL | game music logic on/off | |||
TOGGLE NOCLIP | Toggles collision of camera with world | |||
TOGGLE SCREEN | Vollbild/Fenstermodus | |||
TOGGLE SPY | spy-Messages on/off | |||
TOGGLE TEXT | text window on/off | |||
TOGGLE TIME | Uhrzeit anzeigen | |||
TOGGLE TURNS | turn player on/off | |||
TOGGLE WAYBOXES | wayboxes on/off | |||
TOGGLE WAYNET | Wegnetz anzeigen/ausblenden | |||
VERSION | print version info | |||
WITNESS AIM | call reaction aim | |||
WITNESS ATTACK | call reaction attack | |||
WITNESS STEAL | call reaction steal | |||
ZARCTEST | tests integrity of each classes' arc/unarc funcs | |||
ZERR AUTHORS | Set the author-filter for messages (as characters A-Z) | |||
ZERR LEVEL | Set the maximum priority-level for messages (from -1 to 10) | |||
ZERR REM | Include a remark into the error-log. | |||
ZERR SEARCHSPY | Search for existing zSpy if started later than game. | |||
ZERR STATUS | Show error-status (current level, target …) | |||
ZERR ZVIEW | just for internal tests | |||
ZFOGZONE | inserts test fog-zones | |||
ZHIGHQUALITYRENDER | batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize | |||
ZLIST CLASSTREE | enumerating class hierarchy | |||
ZLIST MAT | enumerating materials | |||
ZLIST MESH | enumerating meshes | |||
ZLIST MESHESWITHLOTSOFMATERIALS | lists suspicious meshes with large material counts [NUM_MIN] | |||
ZLIST TEX | enumerating textures | |||
ZLIST VOBSWITHBIGBBOX | lists suspicious vobs with very large bboxes | |||
ZLIST | list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag | |||
ZMARK | marks outdoor occluder polys | |||
ZMEM CHECKHEAP | checks consistency of current heap allocations | |||
ZMEM DUMPHEAP BLOCKSPERLINE | dumps current heap allocations sorted by block per line | |||
ZMEM DUMPHEAP BYTESPERLINE | dumps current heap allocations sorted by bytes per line | |||
ZMODEL PRINTTREE | prints a model's node hierarchy [MODEL_NAME] | |||
ZMOVECAMTOVOB | [VOB_NAME | VOB_ID] | ||
ZOVERLAYMDS APPLY | applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME] | ||
ZOVERLAYMDS REMOVE | removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME] | ||
ZPROGMESHLOD | apply global strength value to all pm LOD rendering, -1(default), 0..1..x | |||
ZRMODE FLAT | rendermode flat | |||
ZRMODE MAT | rendermode material/normal | |||
ZRMODE WIRE | rendermode wireframe | |||
ZRMODE WMAT | rendermode material with overlaid wireframe | |||
ZRNDMODELIST | enumerates the renderers available modes and devices | |||
ZRNDSTAT | renderer statistics | |||
ZSET LEVELFARCLIPZSCALER | adjusts far clipping plane for static level mesh, 1 being default | |||
ZSET LEVELLODFACTOR | adjusts lod strength for static level mesh, -1 resets to default | |||
ZSET VOBFARCLIPZSCALER | adjusts far clipping plane for objects, 1 being default | |||
ZSOUNDMAN DEBUG | toggles SoundManager debug info | |||
ZSTARTANI | starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] | |||
ZSTARTRAIN | starts outdoor rain effect [STRENGTH] | |||
ZTIMER MULTIPLIER | sets factor for slow/quick-motion timing | |||
ZTIMER REALTIME | resets factor for slow/quick-motion timing to realtime | |||
ZTOGGLE LIGHTSTAT | toggles lightmaps/vertLight | |||
ZTOGGLE MARKPMESHMATERIALS | marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th | |||
ZTOGGLE MODELSKELETON | toggles drawing of all models node-hierarchies | |||
ZTOGGLE PFXINFOS | ||||
ZTOGGLE PMESHSUBDIV | debug | |||
ZTOGGLE RENDERVOB | toggles drawing of vobs | |||
ZTOGGLE RESMANSTATS | displays resource manager statistics (textures,sounds,..) | |||
ZTOGGLE SHOWHELPVERVISUALS | displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) | |||
ZTOGGLE SHOWMEM | displays information on heap allocations realtime onscreen | |||
ZTOGGLE SHOWPORTALS | displays portals processed during occlusion during | |||
ZTOGGLE SHOWSPLINES | Toggles camera splines | |||
ZTOGGLE SHOWTRACERAY | displays all rays traced in the world as lines | |||
ZTOGGLE SHOWZONES | lists all zones the camera is currently located in (sound,reverb,fog,..) | |||
ZTOGGLE TEXSTATS | toggles display of scene texture statistics | |||
ZTOGGLE TIMEDEMO | Toggles a time demo with avg FPS Rate | |||
ZTOGGLE VOBBOX | toggles bbox3D drawing of vobs | |||
ZTRIGGER | sends trigger-message to vob [VOB_NAME | VOB_ID] | ||
ZUNTRIGGER | sends untrigger-message to vob [VOB_NAME | VOB_ID] | ||
ZVIDEORES | sets video resolution | |||
ZWORLD ACTIVEVOBS | prints engine-world activeVobList | |||
ZWORLD STATUS | prints some engine-world data | |||
ZWORLD VOBPROPS | prints props of vob with specified name [VOB_NAME | VOB_ID] | ||
ZWORLD VOBTREE | prints engine-world globalVobTree |