Diese Begriffe können im Marvin-Mode in die Konsole [F2] eingegeben werden.
| Befehl | Beschreibung | ||
|---|---|---|---|
| AIGOTO [name] | Spieler läuft zum Waypoint [name] | ||
| APPLY ANIFREQ | set random-ani frequency [ani-name, frequency] | ||
| APPLY OVERLAYMDS | enable overlay-MDS [mds-name] | ||
| APPLY RANDOMANI | apply a random-ani [ani-name, random-ani-name] | ||
| AUTOCOMPLEMENT | Autovervollständigung der Konsolenbefehle ein/aus | ||
| CAMERA AUTOSWITCH | toggle camera autoswitch | ||
| CAMERA MODE | set camera mode [name] | ||
| CHEAT FULL | Spieler heilen | ||
| CHEAT GOD | Gottmodus ein/aus | ||
| CLEAR ALLDEBUGCHANNELS | clear all debug channels | ||
| CLEAR ALLDEBUGINSTANCES | clear all debug instances | ||
| CLEAR DEBUGCHANNEL | clear debug channel [ch] | ||
| CLEAR DEBUGFOCUS | clear debug focus object | ||
| CREATE PARTICLEFX | create new particle-effect-instance [name] | ||
| DEBUG DAMAGE | enables/disabled (0/1) damage debug output | ||
| DELETE PARTICLEFX | delete last used particle-effect-instance | ||
| EDIT ABILITIES | Eigenschaften des Spielers ändern | ||
| EDIT AI | Eigenschaften der KI (AI) ändern | ||
| EDIT CAMERA | Camerainstanz editieren | ||
| EDIT COMBAT | fight console on/off | ||
| EDIT FOCUS | Instanz im Fokus bearbeiten | ||
| EDIT FX | edits a special effect | ||
| EDIT PARTICLEFX | edit particle-effect-instance [name] | ||
| EDIT SPECIES | edit species values | ||
| GOTO CAMERA | Spieler springt zur Kameraposition | ||
| GOTO POS x y z | Spieler beamt sich auf Position (X,Y,Z) | ||
| GOTO VOB [name] | Spieler beamt sich zu VOB [name] ([num]) | ||
| GOTO WAYPOINT [name] | Spieler springt zu Waypoint [name] | ||
| HELP | list commands on spy | ||
| HERO EXPORT [dateiname] | Exportiert Spielerinstanz zu der angegebenen Datei. | ||
| HERO IMPORT [dateiname] | Importiert Spielerinstanz von der angegebenen Datei. | ||
| INSERT [name] | Spawnt die Instanz [name] vor dem Spieler | ||
| KILL | NPC im Fokus töten | ||
| LC1 | Include LevelChanger to net/netlevel1.zen. | ||
| LC2 | Include LevelChanger to net/netlevel2.zen. | ||
| LIST CS HISTORY | List all cutscenes in the history-pool. | ||
| LIST CS PROPS | List running cutscenes including status and properties. | ||
| LIST CS STATES | List running cutscenes including their current status. | ||
| LIST CS | List running cutscenes. | ||
| SAVE GAME | Spiel auf Slot 0 speichern. | ||
| LOAD GAME | Spiel von Slot 0 laden. | ||
| SAVE POSITION | Speichert Spielerposition | ||
| LOAD POSITION | Spielerposition laden | ||
| SAVE INFOFILE | Speichert Infodatei | ||
| SAVE ZEN | Speichere Level [name.ZEN] | ||
| PARSERD MERGE | merge 'SRC' oder 'D'-File | ||
| PARSERD OFF | hide parser debug info | ||
| PARSERD ON | show parser debug info | ||
| PARSERD PCODE | print pcode to spy. | ||
| PLAY ANI | spiele Animation [name] | ||
| PLAY CS | Play a cutscene (add cutscene-name including extension) | ||
| PLAY FACEANI | play a face-ani [name] | ||
| PLAY SOUND | player sound instance [name] | ||
| PLAY VIDEO [name] | Spiele das Video [name] ab. | ||
| PRINT VOB | print info for vob(s) [name] | ||
| REMOVE OVERLAYMDS | remove overlay-MDS [mds-name] | ||
| SET ALLDEBUGCHANNELS | set all debug channels | ||
| SET ALLDEBUGINSTANCES | set all debug instances | ||
| SET CLIPPINGFACTOR | Setting the clipping-factor. Default is 1. Usually check 0.1 … 2.0 | ||
| SET DEBUGCHANNEL | set debug channel [ch] | ||
| SET DEBUGFOCUS | set debug focus object | ||
| SET FBBOX | show boundingbox of focus object | ||
| SET GUILD | set guild [guild] | ||
| SET MODELFATNESS | set model fatness [value] | ||
| SET PERMATTITUDE | set permanent attitude [attitude] | ||
| SET TEMPATTITUDE | set temporary attitude [attitude] | ||
| SET THROW | set throw range | ||
| SET TIME [hh mm] | Stellt Uhrzeit auf [hh mm] | ||
| SET TRUEGUILD | set true guild [guild] | ||
| SHOW CS | Show information of a cutscene (add cutscene-name including extension) | ||
| SPAWNMASS GIGA | spawns max [num] random giga monsters around the player | ||
| SPAWNMASS | spawns max [num] random monsters around the player | ||
| START PARTICLEFX | start particle-effect-instance [name] | ||
| TOGGLE ALLDEBUGCHANNELS | toggle all debug channels | ||
| TOGGLE ANIINFO | animation-info on/off | ||
| TOGGLE CAMDEBUG | Toggles camera debug | ||
| TOGGLE CAMERA | change camera mode on/off | ||
| TOGGLE CS LIST | Toggle list of running cutscenes on screen | ||
| TOGGLE CUTSCENES ENABLED | Enable or disable cutscene-system | ||
| TOGGLE DEBUG | debug-Messages on/off | ||
| TOGGLE DEBUGCHANNEL | toggle debug channel [ch] | ||
| TOGGLE DEBUGFOCUS | toggle debug focus object | ||
| TOGGLE DESKTOP | desktop on/off | ||
| TOGGLE FRAME | Framerate anzeigen/ausblenden | ||
| TOGGLE FREEPOINTS | Freepoints anzeigen/ausblenden | ||
| TOGGLE INERTIATARGET | Toggles averaging of target position (for camera) | ||
| TOGGLE MUSICCONTROL | game music logic on/off | ||
| TOGGLE NOCLIP | Toggles collision of camera with world | ||
| TOGGLE SCREEN | Vollbild/Fenstermodus | ||
| TOGGLE SPY | spy-Messages on/off | ||
| TOGGLE TEXT | text window on/off | ||
| TOGGLE TIME | Uhrzeit anzeigen | ||
| TOGGLE TURNS | turn player on/off | ||
| TOGGLE WAYBOXES | wayboxes on/off | ||
| TOGGLE WAYNET | Wegnetz anzeigen/ausblenden | ||
| VERSION | print version info | ||
| WITNESS AIM | call reaction aim | ||
| WITNESS ATTACK | call reaction attack | ||
| WITNESS STEAL | call reaction steal | ||
| ZARCTEST | tests integrity of each classes' arc/unarc funcs | ||
| ZERR AUTHORS | Set the author-filter for messages (as characters A-Z) | ||
| ZERR LEVEL | Set the maximum priority-level for messages (from -1 to 10) | ||
| ZERR REM | Include a remark into the error-log. | ||
| ZERR SEARCHSPY | Search for existing zSpy if started later than game. | ||
| ZERR STATUS | Show error-status (current level, target …) | ||
| ZERR ZVIEW | just for internal tests | ||
| ZFOGZONE | inserts test fog-zones | ||
| ZHIGHQUALITYRENDER | batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize | ||
| ZLIST CLASSTREE | enumerating class hierarchy | ||
| ZLIST MAT | enumerating materials | ||
| ZLIST MESH | enumerating meshes | ||
| ZLIST MESHESWITHLOTSOFMATERIALS | lists suspicious meshes with large material counts [NUM_MIN] | ||
| ZLIST TEX | enumerating textures | ||
| ZLIST VOBSWITHBIGBBOX | lists suspicious vobs with very large bboxes | ||
| ZLIST | list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag | ||
| ZMARK | marks outdoor occluder polys | ||
| ZMEM CHECKHEAP | checks consistency of current heap allocations | ||
| ZMEM DUMPHEAP BLOCKSPERLINE | dumps current heap allocations sorted by block per line | ||
| ZMEM DUMPHEAP BYTESPERLINE | dumps current heap allocations sorted by bytes per line | ||
| ZMODEL PRINTTREE | prints a model's node hierarchy [MODEL_NAME] | ||
| ZMOVECAMTOVOB | [VOB_NAME / VOB_ID] | ||
| ZOVERLAYMDS APPLY | applies overlay-.MDS to vob's model [VOB_NAME / VOB_ID] [MDS_NAME] | ||
| ZOVERLAYMDS REMOVE | removes overlay-.MDS from vob's model [VOB_NAME / VOB_ID] [MDS_NAME] | ||
| ZPROGMESHLOD | apply global strength value to all pm LOD rendering, -1(default), 0..1..x | ||
| ZRMODE FLAT | rendermode flat | ||
| ZRMODE MAT | rendermode material/normal | ||
| ZRMODE WIRE | rendermode wireframe | ||
| ZRMODE WMAT | rendermode material with overlaid wireframe | ||
| ZRNDMODELIST | enumerates the renderers available modes and devices | ||
| ZRNDSTAT | renderer statistics | ||
| ZSET LEVELFARCLIPZSCALER | adjusts far clipping plane for static level mesh, 1 being default | ||
| ZSET LEVELLODFACTOR | adjusts lod strength for static level mesh, -1 resets to default | ||
| ZSET VOBFARCLIPZSCALER | adjusts far clipping plane for objects, 1 being default | ||
| ZSOUNDMAN DEBUG | toggles SoundManager debug info | ||
| ZSTARTANI | starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] | ||
| ZSTARTRAIN | starts outdoor rain effect [STRENGTH] | ||
| ZTIMER MULTIPLIER | sets factor for slow/quick-motion timing | ||
| ZTIMER REALTIME | resets factor for slow/quick-motion timing to realtime | ||
| ZTOGGLE LIGHTSTAT | toggles lightmaps/vertLight | ||
| ZTOGGLE MARKPMESHMATERIALS | marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th | ||
| ZTOGGLE MODELSKELETON | toggles drawing of all models node-hierarchies | ||
| ZTOGGLE PFXINFOS | |||
| ZTOGGLE PMESHSUBDIV | debug | ||
| ZTOGGLE RENDERVOB | toggles drawing of vobs | ||
| ZTOGGLE RESMANSTATS | displays resource manager statistics (textures,sounds,..) | ||
| ZTOGGLE SHOWHELPVERVISUALS | displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) | ||
| ZTOGGLE SHOWMEM | displays information on heap allocations realtime onscreen | ||
| ZTOGGLE SHOWPORTALS | displays portals processed during occlusion during | ||
| ZTOGGLE SHOWSPLINES | Toggles camera splines | ||
| ZTOGGLE SHOWTRACERAY | displays all rays traced in the world as lines | ||
| ZTOGGLE SHOWZONES | lists all zones the camera is currently located in (sound,reverb,fog,..) | ||
| ZTOGGLE TEXSTATS | toggles display of scene texture statistics | ||
| ZTOGGLE TIMEDEMO | Toggles a time demo with avg FPS Rate | ||
| ZTOGGLE VOBBOX | toggles bbox3D drawing of vobs | ||
| ZTRIGGER | sends trigger-message to vob [VOB_NAME / VOB_ID] | ||
| ZUNTRIGGER | sends untrigger-message to vob [VOB_NAME / VOB_ID] | ||
| ZVIDEORES | sets video resolution | ||
| ZWORLD ACTIVEVOBS | prints engine-world activeVobList | ||
| ZWORLD STATUS | prints some engine-world data | ||
| ZWORLD VOBPROPS | prints props of vob with specified name [VOB_NAME / VOB_ID] | ||
| ZWORLD VOBTREE | prints engine-world globalVobTree |