Diese Begriffe können im Marvin-Mode in die Konsole [F2] eingegeben werden.
Befehl | Beschreibung | ||
---|---|---|---|
AIGOTO [name] | Spieler läuft zum Waypoint [name] | ||
APPLY ANIFREQ | set random-ani frequency [ani-name, frequency] | ||
APPLY OVERLAYMDS | enable overlay-MDS [mds-name] | ||
APPLY RANDOMANI | apply a random-ani [ani-name, random-ani-name] | ||
AUTOCOMPLEMENT | Autovervollständigung der Konsolenbefehle ein/aus | ||
CAMERA AUTOSWITCH | toggle camera autoswitch | ||
CAMERA MODE | set camera mode [name] | ||
CHEAT FULL | Spieler heilen | ||
CHEAT GOD | Gottmodus ein/aus | ||
CLEAR ALLDEBUGCHANNELS | clear all debug channels | ||
CLEAR ALLDEBUGINSTANCES | clear all debug instances | ||
CLEAR DEBUGCHANNEL | clear debug channel [ch] | ||
CLEAR DEBUGFOCUS | clear debug focus object | ||
CREATE PARTICLEFX | create new particle-effect-instance [name] | ||
DEBUG DAMAGE | enables/disabled (0/1) damage debug output | ||
DELETE PARTICLEFX | delete last used particle-effect-instance | ||
EDIT ABILITIES | Eigenschaften des Spielers ändern | ||
EDIT AI | Eigenschaften der KI (AI) ändern | ||
EDIT CAMERA | Camerainstanz editieren | ||
EDIT COMBAT | fight console on/off | ||
EDIT FOCUS | Instanz im Fokus bearbeiten | ||
EDIT FX | edits a special effect | ||
EDIT PARTICLEFX | edit particle-effect-instance [name] | ||
EDIT SPECIES | edit species values | ||
GOTO CAMERA | Spieler springt zur Kameraposition | ||
GOTO POS x y z | Spieler beamt sich auf Position (X,Y,Z) | ||
GOTO VOB [name] | Spieler beamt sich zu VOB [name] ([num]) | ||
GOTO WAYPOINT [name] | Spieler springt zu Waypoint [name] | ||
HELP | list commands on spy | ||
HERO EXPORT [dateiname] | Exportiert Spielerinstanz zu der angegebenen Datei. | ||
HERO IMPORT [dateiname] | Importiert Spielerinstanz von der angegebenen Datei. | ||
INSERT [name] | Spawnt die Instanz [name] vor dem Spieler | ||
KILL | NPC im Fokus töten | ||
LC1 | Include LevelChanger to net/netlevel1.zen. | ||
LC2 | Include LevelChanger to net/netlevel2.zen. | ||
LIST CS HISTORY | List all cutscenes in the history-pool. | ||
LIST CS PROPS | List running cutscenes including status and properties. | ||
LIST CS STATES | List running cutscenes including their current status. | ||
LIST CS | List running cutscenes. | ||
SAVE GAME | Spiel auf Slot 0 speichern. | ||
LOAD GAME | Spiel von Slot 0 laden. | ||
SAVE POSITION | Speichert Spielerposition | ||
LOAD POSITION | Spielerposition laden | ||
SAVE INFOFILE | Speichert Infodatei | ||
SAVE ZEN | Speichere Level [name.ZEN] | ||
PARSERD MERGE | merge 'SRC' oder 'D'-File | ||
PARSERD OFF | hide parser debug info | ||
PARSERD ON | show parser debug info | ||
PARSERD PCODE | print pcode to spy. | ||
PLAY ANI | spiele Animation [name] | ||
PLAY CS | Play a cutscene (add cutscene-name including extension) | ||
PLAY FACEANI | play a face-ani [name] | ||
PLAY SOUND | player sound instance [name] | ||
PLAY VIDEO [name] | Spiele das Video [name] ab. | ||
PRINT VOB | print info for vob(s) [name] | ||
REMOVE OVERLAYMDS | remove overlay-MDS [mds-name] | ||
SET ALLDEBUGCHANNELS | set all debug channels | ||
SET ALLDEBUGINSTANCES | set all debug instances | ||
SET CLIPPINGFACTOR | Setting the clipping-factor. Default is 1. Usually check 0.1 … 2.0 | ||
SET DEBUGCHANNEL | set debug channel [ch] | ||
SET DEBUGFOCUS | set debug focus object | ||
SET FBBOX | show boundingbox of focus object | ||
SET GUILD | set guild [guild] | ||
SET MODELFATNESS | set model fatness [value] | ||
SET PERMATTITUDE | set permanent attitude [attitude] | ||
SET TEMPATTITUDE | set temporary attitude [attitude] | ||
SET THROW | set throw range | ||
SET TIME [hh mm] | Stellt Uhrzeit auf [hh mm] | ||
SET TRUEGUILD | set true guild [guild] | ||
SHOW CS | Show information of a cutscene (add cutscene-name including extension) | ||
SPAWNMASS GIGA | spawns max [num] random giga monsters around the player | ||
SPAWNMASS | spawns max [num] random monsters around the player | ||
START PARTICLEFX | start particle-effect-instance [name] | ||
TOGGLE ALLDEBUGCHANNELS | toggle all debug channels | ||
TOGGLE ANIINFO | animation-info on/off | ||
TOGGLE CAMDEBUG | Toggles camera debug | ||
TOGGLE CAMERA | change camera mode on/off | ||
TOGGLE CS LIST | Toggle list of running cutscenes on screen | ||
TOGGLE CUTSCENES ENABLED | Enable or disable cutscene-system | ||
TOGGLE DEBUG | debug-Messages on/off | ||
TOGGLE DEBUGCHANNEL | toggle debug channel [ch] | ||
TOGGLE DEBUGFOCUS | toggle debug focus object | ||
TOGGLE DESKTOP | desktop on/off | ||
TOGGLE FRAME | Framerate anzeigen/ausblenden | ||
TOGGLE FREEPOINTS | Freepoints anzeigen/ausblenden | ||
TOGGLE INERTIATARGET | Toggles averaging of target position (for camera) | ||
TOGGLE MUSICCONTROL | game music logic on/off | ||
TOGGLE NOCLIP | Toggles collision of camera with world | ||
TOGGLE SCREEN | Vollbild/Fenstermodus | ||
TOGGLE SPY | spy-Messages on/off | ||
TOGGLE TEXT | text window on/off | ||
TOGGLE TIME | Uhrzeit anzeigen | ||
TOGGLE TURNS | turn player on/off | ||
TOGGLE WAYBOXES | wayboxes on/off | ||
TOGGLE WAYNET | Wegnetz anzeigen/ausblenden | ||
VERSION | print version info | ||
WITNESS AIM | call reaction aim | ||
WITNESS ATTACK | call reaction attack | ||
WITNESS STEAL | call reaction steal | ||
ZARCTEST | tests integrity of each classes' arc/unarc funcs | ||
ZERR AUTHORS | Set the author-filter for messages (as characters A-Z) | ||
ZERR LEVEL | Set the maximum priority-level for messages (from -1 to 10) | ||
ZERR REM | Include a remark into the error-log. | ||
ZERR SEARCHSPY | Search for existing zSpy if started later than game. | ||
ZERR STATUS | Show error-status (current level, target …) | ||
ZERR ZVIEW | just for internal tests | ||
ZFOGZONE | inserts test fog-zones | ||
ZHIGHQUALITYRENDER | batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize | ||
ZLIST CLASSTREE | enumerating class hierarchy | ||
ZLIST MAT | enumerating materials | ||
ZLIST MESH | enumerating meshes | ||
ZLIST MESHESWITHLOTSOFMATERIALS | lists suspicious meshes with large material counts [NUM_MIN] | ||
ZLIST TEX | enumerating textures | ||
ZLIST VOBSWITHBIGBBOX | lists suspicious vobs with very large bboxes | ||
ZLIST | list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag | ||
ZMARK | marks outdoor occluder polys | ||
ZMEM CHECKHEAP | checks consistency of current heap allocations | ||
ZMEM DUMPHEAP BLOCKSPERLINE | dumps current heap allocations sorted by block per line | ||
ZMEM DUMPHEAP BYTESPERLINE | dumps current heap allocations sorted by bytes per line | ||
ZMODEL PRINTTREE | prints a model's node hierarchy [MODEL_NAME] | ||
ZMOVECAMTOVOB | [VOB_NAME / VOB_ID] | ||
ZOVERLAYMDS APPLY | applies overlay-.MDS to vob's model [VOB_NAME / VOB_ID] [MDS_NAME] | ||
ZOVERLAYMDS REMOVE | removes overlay-.MDS from vob's model [VOB_NAME / VOB_ID] [MDS_NAME] | ||
ZPROGMESHLOD | apply global strength value to all pm LOD rendering, -1(default), 0..1..x | ||
ZRMODE FLAT | rendermode flat | ||
ZRMODE MAT | rendermode material/normal | ||
ZRMODE WIRE | rendermode wireframe | ||
ZRMODE WMAT | rendermode material with overlaid wireframe | ||
ZRNDMODELIST | enumerates the renderers available modes and devices | ||
ZRNDSTAT | renderer statistics | ||
ZSET LEVELFARCLIPZSCALER | adjusts far clipping plane for static level mesh, 1 being default | ||
ZSET LEVELLODFACTOR | adjusts lod strength for static level mesh, -1 resets to default | ||
ZSET VOBFARCLIPZSCALER | adjusts far clipping plane for objects, 1 being default | ||
ZSOUNDMAN DEBUG | toggles SoundManager debug info | ||
ZSTARTANI | starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] | ||
ZSTARTRAIN | starts outdoor rain effect [STRENGTH] | ||
ZTIMER MULTIPLIER | sets factor for slow/quick-motion timing | ||
ZTIMER REALTIME | resets factor for slow/quick-motion timing to realtime | ||
ZTOGGLE LIGHTSTAT | toggles lightmaps/vertLight | ||
ZTOGGLE MARKPMESHMATERIALS | marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th | ||
ZTOGGLE MODELSKELETON | toggles drawing of all models node-hierarchies | ||
ZTOGGLE PFXINFOS | |||
ZTOGGLE PMESHSUBDIV | debug | ||
ZTOGGLE RENDERVOB | toggles drawing of vobs | ||
ZTOGGLE RESMANSTATS | displays resource manager statistics (textures,sounds,..) | ||
ZTOGGLE SHOWHELPVERVISUALS | displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) | ||
ZTOGGLE SHOWMEM | displays information on heap allocations realtime onscreen | ||
ZTOGGLE SHOWPORTALS | displays portals processed during occlusion during | ||
ZTOGGLE SHOWSPLINES | Toggles camera splines | ||
ZTOGGLE SHOWTRACERAY | displays all rays traced in the world as lines | ||
ZTOGGLE SHOWZONES | lists all zones the camera is currently located in (sound,reverb,fog,..) | ||
ZTOGGLE TEXSTATS | toggles display of scene texture statistics | ||
ZTOGGLE TIMEDEMO | Toggles a time demo with avg FPS Rate | ||
ZTOGGLE VOBBOX | toggles bbox3D drawing of vobs | ||
ZTRIGGER | sends trigger-message to vob [VOB_NAME / VOB_ID] | ||
ZUNTRIGGER | sends untrigger-message to vob [VOB_NAME / VOB_ID] | ||
ZVIDEORES | sets video resolution | ||
ZWORLD ACTIVEVOBS | prints engine-world activeVobList | ||
ZWORLD STATUS | prints some engine-world data | ||
ZWORLD VOBPROPS | prints props of vob with specified name [VOB_NAME / VOB_ID] | ||
ZWORLD VOBTREE | prints engine-world globalVobTree |