====== Konsolen-Befehle ====== Diese Begriffe können im Marvin-Mode in die Konsole [F2] eingegeben werden. ^^ Befehl ^^ Beschreibung ^^ || AIGOTO [name] || Spieler läuft zum Waypoint [name] || || APPLY ANIFREQ || set random-ani frequency [ani-name, frequency] || || APPLY OVERLAYMDS || enable overlay-MDS [mds-name] || || APPLY RANDOMANI || apply a random-ani [ani-name, random-ani-name] || || AUTOCOMPLEMENT || Autovervollständigung der Konsolenbefehle ein/aus || || CAMERA AUTOSWITCH || toggle camera autoswitch || || CAMERA MODE || set camera mode [name] || || CHEAT FULL || Spieler heilen || || CHEAT GOD || Gottmodus ein/aus || || CLEAR ALLDEBUGCHANNELS || clear all debug channels || || CLEAR ALLDEBUGINSTANCES || clear all debug instances || || CLEAR DEBUGCHANNEL || clear debug channel [ch] || || CLEAR DEBUGFOCUS || clear debug focus object || || CREATE PARTICLEFX || create new particle-effect-instance [name] || || DEBUG DAMAGE || enables/disabled (0/1) damage debug output || || DELETE PARTICLEFX || delete last used particle-effect-instance || || EDIT ABILITIES || Eigenschaften des Spielers ändern || || EDIT AI || Eigenschaften der KI (AI) ändern || || EDIT CAMERA || Camerainstanz editieren || || EDIT COMBAT || fight console on/off || || EDIT FOCUS || Instanz im Fokus bearbeiten || || EDIT FX || edits a special effect || || EDIT PARTICLEFX || edit particle-effect-instance [name] || || EDIT SPECIES || edit species values || || GOTO CAMERA || Spieler springt zur Kameraposition || || GOTO POS x y z || Spieler beamt sich auf Position (X,Y,Z) || || GOTO VOB [name] || Spieler beamt sich zu VOB [name] ([num]) || || GOTO WAYPOINT [name] || Spieler springt zu Waypoint [name] || || HELP || list commands on spy || || HERO EXPORT [dateiname] || Exportiert Spielerinstanz zu der angegebenen Datei. || || HERO IMPORT [dateiname] || Importiert Spielerinstanz von der angegebenen Datei. || || INSERT [name] || Spawnt die Instanz [name] vor dem Spieler || || KILL || NPC im Fokus töten || || LC1 || Include LevelChanger to net/netlevel1.zen. || || LC2 || Include LevelChanger to net/netlevel2.zen. || || LIST CS HISTORY || List all cutscenes in the history-pool. || || LIST CS PROPS || List running cutscenes including status and properties. || || LIST CS STATES || List running cutscenes including their current status. || || LIST CS || List running cutscenes. || || SAVE GAME || Spiel auf Slot 0 speichern. || || LOAD GAME || Spiel von Slot 0 laden. || || SAVE POSITION || Speichert Spielerposition || || LOAD POSITION || Spielerposition laden || || SAVE INFOFILE || Speichert Infodatei || || SAVE ZEN || Speichere Level [name.ZEN] || || PARSERD MERGE || merge 'SRC' oder 'D'-File || || PARSERD OFF || hide parser debug info || || PARSERD ON || show parser debug info || || PARSERD PCODE || print pcode to spy. || || PLAY ANI || spiele Animation [name] || || PLAY CS || Play a cutscene (add cutscene-name including extension) || || PLAY FACEANI || play a face-ani [name] || || PLAY SOUND || player sound instance [name] || || PLAY VIDEO [name] || Spiele das Video [name] ab. || || PRINT VOB || print info for vob(s) [name] || || REMOVE OVERLAYMDS || remove overlay-MDS [mds-name] || || SET ALLDEBUGCHANNELS || set all debug channels || || SET ALLDEBUGINSTANCES || set all debug instances || || SET CLIPPINGFACTOR || Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0 || || SET DEBUGCHANNEL || set debug channel [ch] || || SET DEBUGFOCUS || set debug focus object || || SET FBBOX || show boundingbox of focus object || || SET GUILD || set guild [guild] || || SET MODELFATNESS || set model fatness [value] || || SET PERMATTITUDE || set permanent attitude [attitude] || || SET TEMPATTITUDE || set temporary attitude [attitude] || || SET THROW || set throw range || || SET TIME [hh mm] || Stellt Uhrzeit auf [hh mm] || || SET TRUEGUILD || set true guild [guild] || || SHOW CS || Show information of a cutscene (add cutscene-name including extension) || || SPAWNMASS GIGA || spawns max [num] random giga monsters around the player || || SPAWNMASS || spawns max [num] random monsters around the player || || START PARTICLEFX || start particle-effect-instance [name] || || TOGGLE ALLDEBUGCHANNELS || toggle all debug channels || || TOGGLE ANIINFO || animation-info on/off || || TOGGLE CAMDEBUG || Toggles camera debug || || TOGGLE CAMERA || change camera mode on/off || || TOGGLE CS LIST || Toggle list of running cutscenes on screen || || TOGGLE CUTSCENES ENABLED || Enable or disable cutscene-system || || TOGGLE DEBUG || debug-Messages on/off || || TOGGLE DEBUGCHANNEL || toggle debug channel [ch] || || TOGGLE DEBUGFOCUS || toggle debug focus object || || TOGGLE DESKTOP || desktop on/off || || TOGGLE FRAME || Framerate anzeigen/ausblenden || || TOGGLE FREEPOINTS || Freepoints anzeigen/ausblenden || || TOGGLE INERTIATARGET || Toggles averaging of target position (for camera) || || TOGGLE MUSICCONTROL || game music logic on/off || || TOGGLE NOCLIP || Toggles collision of camera with world || || TOGGLE SCREEN || Vollbild/Fenstermodus || || TOGGLE SPY || spy-Messages on/off || || TOGGLE TEXT || text window on/off || || TOGGLE TIME || Uhrzeit anzeigen || || TOGGLE TURNS || turn player on/off || || TOGGLE WAYBOXES || wayboxes on/off || || TOGGLE WAYNET || Wegnetz anzeigen/ausblenden || || VERSION || print version info || || WITNESS AIM || call reaction aim || || WITNESS ATTACK || call reaction attack || || WITNESS STEAL || call reaction steal || || ZARCTEST || tests integrity of each classes' arc/unarc funcs || || ZERR AUTHORS || Set the author-filter for messages (as characters A-Z) || || ZERR LEVEL || Set the maximum priority-level for messages (from -1 to 10) || || ZERR REM || Include a remark into the error-log. || || ZERR SEARCHSPY || Search for existing zSpy if started later than game. || || ZERR STATUS || Show error-status (current level, target ...) || || ZERR ZVIEW || just for internal tests || || ZFOGZONE || inserts test fog-zones || || ZHIGHQUALITYRENDER || batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize || || ZLIST CLASSTREE || enumerating class hierarchy || || ZLIST MAT || enumerating materials || || ZLIST MESH || enumerating meshes || || ZLIST MESHESWITHLOTSOFMATERIALS || lists suspicious meshes with large material counts [NUM_MIN] || || ZLIST TEX || enumerating textures || || ZLIST VOBSWITHBIGBBOX || lists suspicious vobs with very large bboxes || || ZLIST || list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag || || ZMARK || marks outdoor occluder polys || || ZMEM CHECKHEAP || checks consistency of current heap allocations || || ZMEM DUMPHEAP BLOCKSPERLINE || dumps current heap allocations sorted by block per line || || ZMEM DUMPHEAP BYTESPERLINE || dumps current heap allocations sorted by bytes per line || || ZMODEL PRINTTREE || prints a model's node hierarchy [MODEL_NAME] || || ZMOVECAMTOVOB || [VOB_NAME / VOB_ID] || || ZOVERLAYMDS APPLY || applies overlay-.MDS to vob's model [VOB_NAME / VOB_ID] [MDS_NAME] || || ZOVERLAYMDS REMOVE || removes overlay-.MDS from vob's model [VOB_NAME / VOB_ID] [MDS_NAME] || || ZPROGMESHLOD || apply global strength value to all pm LOD rendering, -1(default), 0..1..x || || ZRMODE FLAT || rendermode flat || || ZRMODE MAT || rendermode material/normal || || ZRMODE WIRE || rendermode wireframe || || ZRMODE WMAT || rendermode material with overlaid wireframe || || ZRNDMODELIST || enumerates the renderers available modes and devices || || ZRNDSTAT || renderer statistics || || ZSET LEVELFARCLIPZSCALER || adjusts far clipping plane for static level mesh, 1 being default || || ZSET LEVELLODFACTOR || adjusts lod strength for static level mesh, -1 resets to default || || ZSET VOBFARCLIPZSCALER || adjusts far clipping plane for objects, 1 being default || || ZSOUNDMAN DEBUG || toggles SoundManager debug info || || ZSTARTANI || starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] || || ZSTARTRAIN || starts outdoor rain effect [STRENGTH] || || ZTIMER MULTIPLIER || sets factor for slow/quick-motion timing || || ZTIMER REALTIME || resets factor for slow/quick-motion timing to realtime || || ZTOGGLE LIGHTSTAT || toggles lightmaps/vertLight || || ZTOGGLE MARKPMESHMATERIALS || marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th || || ZTOGGLE MODELSKELETON || toggles drawing of all models node-hierarchies || || ZTOGGLE PFXINFOS || || || ZTOGGLE PMESHSUBDIV || debug || || ZTOGGLE RENDERVOB || toggles drawing of vobs || || ZTOGGLE RESMANSTATS || displays resource manager statistics (textures,sounds,..) || || ZTOGGLE SHOWHELPVERVISUALS || displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) || || ZTOGGLE SHOWMEM || displays information on heap allocations realtime onscreen || || ZTOGGLE SHOWPORTALS || displays portals processed during occlusion during || || ZTOGGLE SHOWSPLINES || Toggles camera splines || || ZTOGGLE SHOWTRACERAY || displays all rays traced in the world as lines || || ZTOGGLE SHOWZONES || lists all zones the camera is currently located in (sound,reverb,fog,..) || || ZTOGGLE TEXSTATS || toggles display of scene texture statistics || || ZTOGGLE TIMEDEMO || Toggles a time demo with avg FPS Rate || || ZTOGGLE VOBBOX || toggles bbox3D drawing of vobs || || ZTRIGGER || sends trigger-message to vob [VOB_NAME / VOB_ID] || || ZUNTRIGGER || sends untrigger-message to vob [VOB_NAME / VOB_ID] || || ZVIDEORES || sets video resolution || || ZWORLD ACTIVEVOBS || prints engine-world activeVobList || || ZWORLD STATUS || prints some engine-world data || || ZWORLD VOBPROPS || prints props of vob with specified name [VOB_NAME / VOB_ID] || || ZWORLD VOBTREE || prints engine-world globalVobTree ||