Hier werden die Unterschiede zwischen zwei Versionen gezeigt.
| Nächste Überarbeitung | Vorherige Überarbeitung | ||
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pfx [2015/08/18 20:16] 127.0.0.1 Externe Bearbeitung |
pfx [2026/07/01 11:44] (aktuell) 216.73.217.6 alte Version wiederhergestellt (2015/08/19 13:51) |
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| - | < | + | ====== pfx-Eigenschaften ====== |
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| - | <table border | + | |
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| - | </tr> | + | |
| - | <tr> | + | Siehe auch die ausführlichere Übersicht: [[partikel_effekte]] |
| - | < | + | Eine Bildübersicht |
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| - | </ | + | |
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| - | < | + | |
| - | </tr> | + | ^Name ^ Typ ^ Erwarteter Wert ^ |
| - | < | + | |ppsValue | FLOAT | Kleine Werte (1-10) bis große Werte (200-500), hängt vom PFX ab | |
| - | < | + | |ppsScaleKeys_S | STRING | Innerhalb von "" |
| - | < | + | |ppsIsLooping | INTEGER |
| - | < | + | |ppsIsSmooth | INTEGER | TRUE/ |
| - | </ | + | |ppsFPS |
| - | < | + | |ppsCreateEm_S |
| - | + | |ppsCreateEmDelay | |
| - | < | + | |shpType_S |
| - | <td>FLOAT</ | + | |shpFOR_S |
| - | <td>Kleine Werte (1) bis größere Werte (20-30) sind sinnvoll</td> | + | |shpOffsetVec_S |
| - | </ | + | |shpDistribType_S |
| - | < | + | |shpDistribWalkSpeed |
| - | <td>ppsCreateEm_S</ | + | |shpIsVolume |
| - | <td>STRING</ | + | |shpDim_S |
| - | <td>Instanz bzw. Prototype Name eines anderen PFX innerhalb von "" | + | |shpMesh_S |
| - | </ | + | |shpMeshRender_B |
| - | < | + | |shpScaleKeys_S |
| - | <td>ppsCreateEmDelay</ | + | |shpScaleIsLooping |
| - | <td>FLOAT</ | + | |shpScaleIsSmooth |
| - | <td>Millisekunden; | + | |shpScaleFPS |
| - | </ | + | |dirMode_S |
| - | < | + | |dirFOR_S |
| - | <td>shpType_S</ | + | |dirModeTargetFOR_S |
| - | <td>STRING</ | + | |dirModeTargetPos_S |
| - | <td>" | + | |dirAngleHead |
| - | </ | + | |dirAngleHeadVar |
| - | < | + | |dirAngleElev |
| - | <td>shpFOR_S</ | + | |dirAngleElevVar |
| - | <td>STRING</ | + | |velAvg |
| - | <td>" | + | |velVar |
| - | </ | + | |lspPartAvg |
| - | < | + | |lspPartVar |
| - | <td>shpOffsetVec_S</ | + | |flyGravity_S |
| - | <td>STRING</ | + | |flyCollDet_B |
| - | <td>3D Vektor; " | + | |visName_S |
| - | + | |visOrientation_S | |
| - | </ | + | |visTexIsQuadPoly |
| - | <tr> | + | |visTexAniFPS |
| - | < | + | |visTexAniIsLooping |
| - | <td>STRING</ | + | |visTexColorStart_S |
| - | <td>" | + | |visTexColorEnd_S |
| - | </ | + | |visSizeStart_S |
| - | < | + | |visSizeEndScale |
| - | + | |visAlphaFunc_S | |
| - | <td>shpDistribWalkSpeed</ | + | |visAlphaStart |
| - | <td>FLOAT</ | + | |visAlphaEnd |
| - | <td>Werte kleiner oder gleich 1 sind hier sinnvoll</td> | + | |trlFadeSpeed |
| - | </ | + | |trlTexture_S |
| - | < | + | |trlWidth |
| - | <td>shpIsVolume</ | + | |mrkFadeSpeed |
| - | <td>INTEGER</ | + | |mrkTexture_S |
| - | <td>TRUE/FALSE</td> | + | |mrkSize |
| - | </ | + | |flockMode |
| - | < | + | |flockStrenght |
| - | <td>shpDim_S</ | + | |useEmittersFOR |
| - | <td>STRING</ | + | |timeStartEnd_S |
| - | <td>Entweder 1D Vektor; " | + | |m_bIsAmbientPFX |
| - | </ | + | |
| - | < | + | |
| - | <td>shpMesh_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Name der 3DS Datei innerhalb von "" | + | |
| - | </ | + | |
| - | <tr> | + | |
| - | < | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>shpScaleKeys_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Innerhalb von "" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>shpScaleIsLooping</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</ | + | |
| - | </ | + | |
| - | < | + | |
| - | + | ||
| - | < | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>shpScaleFPS</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Kleine Werte (1) bis größere Werte (15-25) sind sinnvoll</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirMode_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirFOR_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirModeTargetFOR_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirModeTargetPos_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>3D Vektor; " | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirAngleHead</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Winkel von 0 - 359</ | + | |
| - | </ | + | |
| - | <tr> | + | |
| - | < | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Winkel von 0 - 179</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirAngleElev</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Winkel von -90 - +90</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>dirAngleElevVar</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Winkel von -90 - +90</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>velAvg</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Centimeter pro Millisekunde; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>velVar</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Centimeter pro Millisekunde; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>lspPartAvg</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Millisekunden; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>lspPartVar</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Millisekunden; | + | |
| - | </ | + | |
| - | <tr> | + | |
| - | < | + | |
| - | <td>STRING</ | + | |
| - | <td>3D Vektor; " | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>flyCollDet_B</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>0,1,2,3,4;</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visName_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Name der Textur innerhalb von ""; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visOrientation_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visTexIsQuadPoly</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visTexAniFPS</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Kleine Werte (1) bis größere Werte (20-30) sind sinnvoll</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visTexAniIsLooping</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visTexColorStart_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Werte von "0 0 0" bis "255 255 255" Gleichheit nicht zwingend</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visTexColorEnd_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Werte von "0 0 0" bis "255 255 255" Gleichheit nicht zwingend</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visSizeStart_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>3D Vektor; " | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visSizeEndScale</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Werte kleiner 1 aber auch bis 100 durchaus sinnvoll</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visAlphaFunc_S</ | + | |
| - | + | ||
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visAlphaStart</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Wert zwischen 0 und 255</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>visAlphaEnd</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Wert zwischen 0 und 255</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>trlFadeSpeed</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Veränderung der Durchsichtigkeit(Alpha Channel) pro Millisekunde; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>trlTexture_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Name der Textur innerhalb von "" | + | |
| - | </ | + | |
| - | <tr> | + | |
| - | < | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Centimeter</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>mrkFadeSpeed</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Veränderung der Durchsichtigkeit(Alpha Channel) pro Millisekunde; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>mrkTexture_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>Name der Textur innerhalb von "" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>mrkSize</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Angabe in Centimeter</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>flockMode</ | + | |
| - | <td>STRING</ | + | |
| - | <td>" | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>flockStrenght</ | + | |
| - | <td>FLOAT</ | + | |
| - | <td>Werte kleiner oder gleich 1 sind sinnvoll</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>useEmittersFOR</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</td> | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>timeStartEnd_S</ | + | |
| - | <td>STRING</ | + | |
| - | <td>2 Stundenangaben innerhalb von ""; | + | |
| - | </ | + | |
| - | < | + | |
| - | <td>m_bIsAmbientPFX</ | + | |
| - | <td>INTEGER</ | + | |
| - | <td>TRUE/FALSE</ | + | |
| - | </ | + | |
| - | </table border> | + | |
| - | </ | + | |
| - | </ | + | |