| AIGOTO [name] | Spieler läuft zum Waypoint [name] |
| APPLY ANIFREQ | set random-ani frequency [ani-name, frequency] |
| APPLY OVERLAYMDS | enable overlay-MDS [mds-name] |
| APPLY RANDOMANI | apply a random-ani [ani-name, random-ani-name] |
| AUTOCOMPLEMENT | Autovervollständigung der Konsolenbefehle ein/aus |
| CAMERA AUTOSWITCH | toggle camera autoswitch |
| CAMERA MODE | set camera mode [name] |
| CHEAT FULL | Spieler heilen |
| CHEAT GOD | Gottmodus ein/aus |
| CLEAR ALLDEBUGCHANNELS | clear all debug channels |
| CLEAR ALLDEBUGINSTANCES | clear all debug instances |
| CLEAR DEBUGCHANNEL | clear debug channel [ch] |
| CLEAR DEBUGFOCUS | clear debug focus object |
| CREATE PARTICLEFX | create new particle-effect-instance [name] |
| DEBUG DAMAGE | enables/disabled (0/1) damage debug output |
| DELETE PARTICLEFX | delete last used particle-effect-instance |
| EDIT ABILITIES | Eigenschaften des Spielers ändern |
| EDIT AI | Eigenschaften der KI (AI) ändern |
| EDIT CAMERA | Camerainstanz editieren |
| EDIT COMBAT | fight console on/off |
| EDIT FOCUS | Instanz im Fokus bearbeiten |
| EDIT FX | edits a special effect |
| EDIT PARTICLEFX | edit particle-effect-instance [name] |
| EDIT SPECIES | edit species values |
| GOTO CAMERA | Spieler springt zur Kameraposition |
| GOTO POS x y z | Spieler beamt sich auf Position (X,Y,Z) |
| GOTO VOB [name] | Spieler beamt sich zu VOB [name] ([num]) |
| GOTO WAYPOINT [name] | Spieler springt zu Waypoint [name] |
| HELP | list commands on spy |
| HERO EXPORT [dateiname] | Exportiert Spielerinstanz zu der angegebenen Datei. |
| HERO IMPORT [dateiname] | Importiert Spielerinstanz von der angegebenen Datei. |
| INSERT [name] | Spawnt die Instanz [name] vor dem Spieler |
| KILL | NPC im Fokus töten |
| LC1 | Include LevelChanger to net/netlevel1.zen. |
| LC2 | Include LevelChanger to net/netlevel2.zen. |
| LIST CS HISTORY | List all cutscenes in the history-pool. |
| LIST CS PROPS | List running cutscenes including status and properties. |
| LIST CS STATES | List running cutscenes including their current status. |
| LIST CS | List running cutscenes. |
| SAVE GAME | Spiel auf Slot 0 speichern. |
| LOAD GAME | Spiel von Slot 0 laden. |
| SAVE POSITION | Speichert Spielerposition |
| LOAD POSITION | Spielerposition laden |
| SAVE INFOFILE | Speichert Infodatei |
| SAVE ZEN | Speichere Level [name.ZEN] |
| PARSERD MERGE | merge 'SRC' oder 'D'-File |
| PARSERD OFF | hide parser debug info |
| PARSERD ON | show parser debug info |
| PARSERD PCODE | print pcode to spy. |
| PLAY ANI | spiele Animation [name] |
| PLAY CS | Play a cutscene (add cutscene-name including extension) |
| PLAY FACEANI | play a face-ani [name] |
| PLAY SOUND | player sound instance [name] |
| PLAY VIDEO [name] | Spiele das Video [name] ab. |
| PRINT VOB | print info for vob(s) [name] |
| REMOVE OVERLAYMDS | remove overlay-MDS [mds-name] |
| SET ALLDEBUGCHANNELS | set all debug channels |
| SET ALLDEBUGINSTANCES | set all debug instances |
| SET CLIPPINGFACTOR | Setting the clipping-factor. Default is 1. Usually check 0.1 ... 2.0 |
| SET DEBUGCHANNEL | set debug channel [ch] |
| SET DEBUGFOCUS | set debug focus object |
| SET FBBOX | show boundingbox of focus object |
| SET GUILD | set guild [guild] |
| SET MODELFATNESS | set model fatness [value] |
| SET PERMATTITUDE | set permanent attitude [attitude] |
| SET TEMPATTITUDE | set temporary attitude [attitude] |
| SET THROW | set throw range |
| SET TIME [hh mm] | Stellt Uhrzeit auf [hh mm] |
| SET TRUEGUILD | set true guild [guild] |
| SHOW CS | Show information of a cutscene (add cutscene-name including extension) |
| SPAWNMASS GIGA | spawns max [num] random giga monsters around the player |
| SPAWNMASS | spawns max [num] random monsters around the player |
| START PARTICLEFX | start particle-effect-instance [name] |
| TOGGLE ALLDEBUGCHANNELS | toggle all debug channels |
| TOGGLE ANIINFO | animation-info on/off |
| TOGGLE CAMDEBUG | Toggles camera debug |
| TOGGLE CAMERA | change camera mode on/off |
| TOGGLE CS LIST | Toggle list of running cutscenes on screen |
| TOGGLE CUTSCENES ENABLED | Enable or disable cutscene-system |
| TOGGLE DEBUG | debug-Messages on/off |
| TOGGLE DEBUGCHANNEL | toggle debug channel [ch] |
| TOGGLE DEBUGFOCUS | toggle debug focus object |
| TOGGLE DESKTOP | desktop on/off |
| TOGGLE FRAME | Framerate anzeigen/ausblenden |
| TOGGLE FREEPOINTS | Freepoints anzeigen/ausblenden |
| TOGGLE INERTIATARGET | Toggles averaging of target position (for camera) |
| TOGGLE MUSICCONTROL | game music logic on/off |
| TOGGLE NOCLIP | Toggles collision of camera with world |
| TOGGLE SCREEN | Vollbild/Fenstermodus |
| TOGGLE SPY | spy-Messages on/off |
| TOGGLE TEXT | text window on/off |
| TOGGLE TIME | Uhrzeit anzeigen |
| TOGGLE TURNS | turn player on/off |
| TOGGLE WAYBOXES | wayboxes on/off |
| TOGGLE WAYNET | Wegnetz anzeigen/ausblenden |
| VERSION | print version info |
| WITNESS AIM | call reaction aim |
| WITNESS ATTACK | call reaction attack |
| WITNESS STEAL | call reaction steal |
| ZARCTEST | tests integrity of each classes' arc/unarc funcs |
| ZERR AUTHORS | Set the author-filter for messages (as characters A-Z) |
| ZERR LEVEL | Set the maximum priority-level for messages (from -1 to 10) |
| ZERR REM | Include a remark into the error-log. |
| ZERR SEARCHSPY | Search for existing zSpy if started later than game. |
| ZERR STATUS | Show error-status (current level, target ...) |
| ZERR ZVIEW | just for internal tests |
| ZFOGZONE | inserts test fog-zones |
| ZHIGHQUALITYRENDER | batch activation of high-quality render options: vob/level farClip, LevelLOD-Strength, Object-LOD, TexMaxSize |
| ZLIST CLASSTREE | enumerating class hierarchy |
| ZLIST MAT | enumerating materials |
| ZLIST MESH | enumerating meshes |
| ZLIST MESHESWITHLOTSOFMATERIALS | lists suspicious meshes with large material counts [NUM_MIN] |
| ZLIST TEX | enumerating textures |
| ZLIST VOBSWITHBIGBBOX | lists suspicious vobs with very large bboxes |
| ZLIST | list every living object of class [CLASS_NAME], if the class has SHARED_OBJECTS flag |
| ZMARK | marks outdoor occluder polys |
| ZMEM CHECKHEAP | checks consistency of current heap allocations |
| ZMEM DUMPHEAP BLOCKSPERLINE | dumps current heap allocations sorted by block per line |
| ZMEM DUMPHEAP BYTESPERLINE | dumps current heap allocations sorted by bytes per line |
| ZMODEL PRINTTREE | prints a model's node hierarchy [MODEL_NAME] |
| ZMOVECAMTOVOB | [VOB_NAME | VOB_ID] |
| ZOVERLAYMDS APPLY | applies overlay-.MDS to vob's model [VOB_NAME | VOB_ID] [MDS_NAME] |
| ZOVERLAYMDS REMOVE | removes overlay-.MDS from vob's model [VOB_NAME | VOB_ID] [MDS_NAME] |
| ZPROGMESHLOD | apply global strength value to all pm LOD rendering, -1(default), 0..1..x |
| ZRMODE FLAT | rendermode flat |
| ZRMODE MAT | rendermode material/normal |
| ZRMODE WIRE | rendermode wireframe |
| ZRMODE WMAT | rendermode material with overlaid wireframe |
| ZRNDMODELIST | enumerates the renderers available modes and devices |
| ZRNDSTAT | renderer statistics |
| ZSET LEVELFARCLIPZSCALER | adjusts far clipping plane for static level mesh, 1 being default |
| ZSET LEVELLODFACTOR | adjusts lod strength for static level mesh, -1 resets to default |
| ZSET VOBFARCLIPZSCALER | adjusts far clipping plane for objects, 1 being default |
| ZSOUNDMAN DEBUG | toggles SoundManager debug info |
| ZSTARTANI | starts ani on specified vob if it has a animatable visual [VOB_NAME] [ANI_NAME] |
| ZSTARTRAIN | starts outdoor rain effect [STRENGTH] |
| ZTIMER MULTIPLIER | sets factor for slow/quick-motion timing |
| ZTIMER REALTIME | resets factor for slow/quick-motion timing to realtime |
| ZTOGGLE LIGHTSTAT | toggles lightmaps/vertLight |
| ZTOGGLE MARKPMESHMATERIALS | marks vob/pmesh materials with color-code: red=1st mat, blue=2nd mat, green=3rd, yellow..white..brown..black=7th |
| ZTOGGLE MODELSKELETON | toggles drawing of all models node-hierarchies |
| ZTOGGLE PFXINFOS | |
| ZTOGGLE PMESHSUBDIV | debug |
| ZTOGGLE RENDERVOB | toggles drawing of vobs |
| ZTOGGLE RESMANSTATS | displays resource manager statistics (textures,sounds,..) |
| ZTOGGLE SHOWHELPVERVISUALS | displays helper visuals for vobs that don't have a natural visualization (eg zCTriggers) |
| ZTOGGLE SHOWMEM | displays information on heap allocations realtime onscreen |
| ZTOGGLE SHOWPORTALS | displays portals processed during occlusion during |
| ZTOGGLE SHOWSPLINES | Toggles camera splines |
| ZTOGGLE SHOWTRACERAY | displays all rays traced in the world as lines |
| ZTOGGLE SHOWZONES | lists all zones the camera is currently located in (sound,reverb,fog,..) |
| ZTOGGLE TEXSTATS | toggles display of scene texture statistics |
| ZTOGGLE TIMEDEMO | Toggles a time demo with avg FPS Rate |
| ZTOGGLE VOBBOX | toggles bbox3D drawing of vobs |
| ZTRIGGER | sends trigger-message to vob [VOB_NAME | VOB_ID] |
| ZUNTRIGGER | sends untrigger-message to vob [VOB_NAME | VOB_ID] |
| ZVIDEORES | sets video resolution |
| ZWORLD ACTIVEVOBS | prints engine-world activeVobList |
| ZWORLD STATUS | prints some engine-world data |
| ZWORLD VOBPROPS | prints props of vob with specified name [VOB_NAME | VOB_ID] |
| ZWORLD VOBTREE | prints engine-world globalVobTree |